Psychologically Grounded Avatars Expressions
نویسندگان
چکیده
Progress in computer graaphics over the last decade has rendered the creation of believable anthropomorphic graphical avatars possible. Issues in rendering these animated graphical avatars believable and engaging during Human-Computer Interaction still remain. In this article, we focus on the animation of avatar’s facial expressions. We explain how we created our animation on Scherer’s theory of emotion generation associated with facial expressions to create five facial expression animations (happiness, disgust, sadness, fear and anger) that are congruent with Scherer’s theory. We discuss the specific steps and issues we followed as well as the evaluation results of a user study we conducted.
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